What a tanker! anyone?
What a tanker! anyone?
Has anyone tried that Too Fat Lardies new or very recent set of fast play rules for Tanks.
Was sooooo disappointed by Tanks... played it one, cried and gave the box to a 10 years old boy.
so?
comments and appréciations anyone?
Was sooooo disappointed by Tanks... played it one, cried and gave the box to a 10 years old boy.
so?
comments and appréciations anyone?
- Alanmccoubrey
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- chairborne
- Site Admin
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Re: What a tanker! anyone?
Simon wrote up an AAR/review of a recent game at the Hitchin club
http://thewargamersforum.com/viewtopic.php?f=13&t=567
http://thewargamersforum.com/viewtopic.php?f=13&t=567
Re: What a tanker! anyone?
Have played it and liked it quite a lot - easy to set up, reasonably fast to play and a surprisingly deep tactical edge to it! The last isn't really that much of a surprise, as it's what I have come to expect from Too Fat Lardies... Works great as a mellow-down fix after a hard-fought game of Battle Group - I realise that makes it sound like a certain herbal remedy, but no less true even so
Cheers,
Gustav
Cheers,
Gustav
Re: What a tanker! anyone?
I promised myself that if I couldnt think of anything positive to say about something on forums then I would keep quiet.
Re: What a tanker! anyone?
I too am trying to think positively.
Re: What a tanker! anyone?
Its not for me, but have seen it played at Hitchin and Stevenage club, and they seemed to be having a blast, but still cringe when I see Russian and German on same side fighting desert Brit and German
Re: What a tanker! anyone?
"What a Tanker" may be a silly name for a rule set, but the game itself is what you make of it. I don't care if people decide to play un-historically or see it as the tabletop equivalent of "World of tanks". That's entirely up to them, and absolutely none of my business... I see it as rules that I can tailor to my own tastes - For me it's an opportunity to use my collection (I normally play Battle Group, as stated above) in a different way, with rules that force me to prioritise and think about how I approach a tank-on-tank encounter that could be set in any other game I play. Un-realistic in places? Certainly, but that's the nature of the beast when it's meant for quick set-up, fast play mayhem!
The point is, I don't want to knock a rule system for how I see others using it. It's the same with Bolt Action - I don't dismiss it because of the way some people decide to use it for blatant powergaming, but I do have serious reservations with some of the rule mechanics, and therefore don't play it...
The point is, I don't want to knock a rule system for how I see others using it. It's the same with Bolt Action - I don't dismiss it because of the way some people decide to use it for blatant powergaming, but I do have serious reservations with some of the rule mechanics, and therefore don't play it...
Re: What a tanker! anyone?
As ever it's a case of to each their own........ The world would be a boring place if we all felt the same way....
Greatness is not in where we stand,
but in what direction we are moving,
we must sail sometimes in the wind,
and sometimes against it,
but sail we must, and not drift nor lie at anchor.
but in what direction we are moving,
we must sail sometimes in the wind,
and sometimes against it,
but sail we must, and not drift nor lie at anchor.
Re: What a tanker! anyone?
Entirely true, people play whatever they want, as long as its what they want to do, and it keeps a great hobby going, but that doesnt stop me cringing at un historical setups, I even struggle playing Hittites against Vikings or Napoleonics against ACW but each to his own.
Re: What a tanker! anyone?
I can't really comment as I have not played it, just seen it from a distance at our local Clubs and a local shop. In truth, the name put me off from the get-go (rather like Troops Weapons & Tactics) but then I probably count as an overly serious tread head / rivet counter.
I suppose I might give it a go, though generally speaking I like my WW2 games to have combined arms elements.
One thing that I did notice is that generally, gamers are playing this in 28mm scale. I cannot for the life of me understand that. In a pure, dedicated tank game, I would want to see a more accurate scale effect than a scenario where, in real terms, tanks are firing at each other at effectively point blank range. But no doubt you could use WAT in 15mm scale or even smaller.
All of the players involved seemed to be having a good, relaxed time and want to play it again. It has definitely seen a surge of enthusiasm over the past few weeks. Whether that lasts beyond the short term attention span that characterizes many of our local crowd will remain to be seen. The only rule sets that have really "stuck" in my regular circle are Battlegroup and To The Strongest.
I suppose I might give it a go, though generally speaking I like my WW2 games to have combined arms elements.
One thing that I did notice is that generally, gamers are playing this in 28mm scale. I cannot for the life of me understand that. In a pure, dedicated tank game, I would want to see a more accurate scale effect than a scenario where, in real terms, tanks are firing at each other at effectively point blank range. But no doubt you could use WAT in 15mm scale or even smaller.
All of the players involved seemed to be having a good, relaxed time and want to play it again. It has definitely seen a surge of enthusiasm over the past few weeks. Whether that lasts beyond the short term attention span that characterizes many of our local crowd will remain to be seen. The only rule sets that have really "stuck" in my regular circle are Battlegroup and To The Strongest.
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Re: What a tanker! anyone?
I’ve heard about both here and Facebook, can’t quite get my head around the idea of cards though
Re: What a tanker! anyone?
The cards are there simply as one-off bonuses if you decide to play a series of encounters, with crew becoming aces in a loose type of campaign. This is where the "World of tanks" influence shines through the clearest, but as such the cards are in no way a requirement to play and enjoy this game.
Re: What a tanker! anyone?
Hi, I have also done a rules review but combined it with an AAR so it is in a different part of this website. To be clear at the Hitchin club I have yet to see the "unhistorical" gaming that Kieven mentions. I think he may be just talking about somewhere else! I have recently played another game of WAT 1n 15mm. It gave a good game albeit it isn't a fully accurate representation of armoured combat. My only grumble with the rules is the movement/turning rule. Basically it seems that you can move and veer up to 89 degrees but a 90 degree pivot takes a whole move. This seems a tad odd to me and allows players to do some nifty advancing and turning which appears over-the-top.
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Re: What a tanker! anyone?
The turning rule is very unclear. Upon reading we decided that a turn occurred throughout the forward move, in effect the tank's move path described a curve. What this meant that in tight terrain the tank probably could not use the curve and had to pivot instead.
I think it would be a great deal clearer if a turning circle had been made available
Cheers
Bob
I think it would be a great deal clearer if a turning circle had been made available
Cheers
Bob
Re: What a tanker! anyone?
Bob, thanks. Sounds like your experience was exactly the same. In fairness it is the only part of the rules that appears open to "interpretation" which can lead to "disputes".
Re: What a tanker! anyone?
We played our first game France 1940, twoH-39s v a panzer ll and 38t.Easy to pick up good fun and next time we are playing it as a four player game.We can see easy ways to adapt it to include anti tank guns and thought the production level was good.Anyone who sticks two fingers up at our pc world in a humorous way gets my vote, if you want serious don’t buy these,as they are not for you!
Each to their own.
Each to their own.
- TacticalPainter
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Re: What a tanker! anyone?
It’s a light game, but surprisingly tactical and rewarding. We played a Normandy game in 20mm on a 6x4 table and it looked about right and worked well. Rules are very quick to grasp and with experience a game could be somewhere between one or two hours at the most.
Perfect for a pick up game, all you need is 4-6 tanks and some scenery (and not too much of that either). Probably best as a multiplayer with one tank per player, that way you really have a vested interest in the welfare of your crew. Nice interaction between players that way too.
Sides don’t have to be equal, you could try a Tiger I and Pz IV versus three Shermans and a Firefly. Interesting group dynamics there, especially with the Shermans!
This doesn’t replace any rule system, just a nice, quick tactical game for a group of friends. No need for ahistorical nonsense if that’s not to your taste.
Perfect for a pick up game, all you need is 4-6 tanks and some scenery (and not too much of that either). Probably best as a multiplayer with one tank per player, that way you really have a vested interest in the welfare of your crew. Nice interaction between players that way too.
Sides don’t have to be equal, you could try a Tiger I and Pz IV versus three Shermans and a Firefly. Interesting group dynamics there, especially with the Shermans!
This doesn’t replace any rule system, just a nice, quick tactical game for a group of friends. No need for ahistorical nonsense if that’s not to your taste.
The Tactical Painter
Painting small figures for tactical games on the tabletop
Painting small figures for tactical games on the tabletop
Re: What a tanker! anyone?
Whereas I agree with everyone likes a different game be it What a Tanker/IABSM/Battlegroup/Bolt Action/Flames of War/COC etc etc, I also find ahistorical matchups to be beyond cringe worthy and smacking of laziness (and sometimes just the pursuit of power gaming).
I'd rather not play than have Finns fighting Japanese on a desert board or whatever other daft combo.