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Battlegroup Market Garden weekend

Posted: Tue May 15, 2018 7:45 am
by Fire at Will
Fought over the weekend at the Airbus Sports & Social club on Deeside. Friday afternoon was spent setting up the terrain for the game and here it is from South (just beyond Eindhoven) to North (Arnhem). Note a few more buildings were added early on Saturday

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Veghel
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US airborne landing zone (spot the crashed glider)
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Horrible swampy group
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Waal bridge and canal
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Arnhem
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I was quite involved with my games, so only a few pictures of the games in progress and other bits and pieces that caught my eye.

Fighting in Veghel
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British Paras fighting in the swampy ground (My paras fighting on a Lend Lease basis to Steve B from the club)
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XXX Corps in action
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Sami's (from Finland) panthers in action
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Paras hunting down German armour in Arnhem
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I didn't take any pictures of my first game(??), but here's the secoond
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A bridge too far! a Brummbar destroyed one of my canal bridges, but luckily I had built a wrecked one.
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Some pictures of those very nice paper and foamcore buildings seen in the Battlegroup. Still not convinced that they are robust enough for "normal" wargames use
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Day 1 ended wit the Allied players marginally ahead by +3 points. For my games with the US airborne I marginally won the recce scenario in the morning, but then marginally lost the flanking attack in the afternoon. It had been quite an intense day and no chance to look properly at what was going on on the other tables, even the adjacent ones.

Day 2 saw my US airborne in defence of Veghel so here's a picture after my deployment
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Things then went rapidly downhill as I was immediately intensively pounded by artillery an lost my single AT gun, which I was hoping to cover the bridge. From then on it was a hold at all costs and by the end I had just managed it. So I managed a marginal win, while the Allies as a whole did badly with the overall score being -4 in the Germans favour so winning them the campaign. So it was again a bridge too far!

Thanks to my opponents Steve, Graham and Guys who were a pleasure to play against.

Re: Battlegroup Market Garden weekend

Posted: Tue May 15, 2018 8:00 am
by Adler
Excellent looking game thmbs2)
L

Re: Battlegroup Market Garden weekend

Posted: Tue May 15, 2018 8:04 am
by Kalinovsky
Are the paper and foam core buildings those from Wikkywok on eBay? I’ve always wondered about those.

Re: Battlegroup Market Garden weekend

Posted: Tue May 15, 2018 8:52 am
by mausmann
Excellent game, thanx for posting.... thmbs2)

Re: Battlegroup Market Garden weekend

Posted: Tue May 15, 2018 11:12 am
by Fire at Will
Kalinovsky wrote:
Tue May 15, 2018 8:04 am
Are the paper and foam core buildings those from Wikkywok on eBay? I’ve always wondered about those.
I think they are the same, but there are none on ebay to cross-check at the moment

Re: Battlegroup Market Garden weekend

Posted: Tue May 15, 2018 10:21 pm
by Ed mac
Looks like you had a great game,loved the scenery thmbs2)

Re: Battlegroup Market Garden weekend

Posted: Wed May 16, 2018 6:24 am
by Don McHugh
Loving all the terrain.

Am I right in thinking this is a series of small games linked by a theme rather than one big table?

Do the BG rules not allow you to play large multiplayer games?

Don

Re: Battlegroup Market Garden weekend

Posted: Wed May 16, 2018 3:42 pm
by Fire at Will
Don McHugh wrote:
Wed May 16, 2018 6:24 am
Loving all the terrain.

Am I right in thinking this is a series of small games linked by a theme rather than one big table?

Do the BG rules not allow you to play large multiplayer games?

Don
Correct

They don't like multi-player as they get unmanageable. The only knock on effect is if your side loses on an adjoining table you have to immediately take a chit!

Not at all sure about the canal on the north of the Waal - I think that it's a modern addition.

Re: Battlegroup Market Garden weekend

Posted: Wed May 16, 2018 7:42 pm
by Zacman
Nicely done again Will.
Mike

Re: Battlegroup Market Garden weekend

Posted: Thu May 17, 2018 9:04 am
by sediment
Correct

They don't like multi-player as they get unmanageable. The only knock on effect is if your side loses on an adjoining table you have to immediately take a chit!
We have played larger multi-player games with Battlegroup. For a full days play, about the largest force an average player can cope with is a full company/squadron plus supports. Each player needs to have their own force list and break point, rolling their own orders each turn. You could allocate an overall CO with their own orders dice to roll and allocate as necessary, but probably an additional complication that isn't needed. For a weekends gaming, you'd probably need two or three different battlegroups, so you have reinforcements for day 2 and/or just in case you get something nasty happen, you never know when those big guns will land! Alternatively, what we did was to play individual tables, which formed part of the big picture, but were more like little cameos of a much bigger action.

One of the best ways to play this might be to have a map showing the larger disposition of forces and play out games where the map forces meet - that would certainly make for an interesting campaign and could possibly be organised so individual games were played in different locations/clubs, perhaps with everyone coming together for the big finale.

Cheers, Andy